rpg—rules

monster

Gold Dragon Wyrmling

Medium Dragon (Metallic), Lawful Good

Armor Class
17
Hit Points
60 (8d8 + 24)
Challenge rating
3
CHA
16 (+3)
CON
17 (+3)
DEX
14 (+2)
INT
14 (+2)
STR
19 (+4)
WIS
11 (+0)

Medium Dragon (Metallic), Lawful Good

AC 17 · Initiative +4 (14)

HP 60 (8d8 + 24)

Speed 30 ft., Fly 60 ft., Swim 30 ft.

Ability Score Mod Save
Str 19 +4 +4
Dex 14 +2 +4
Con 17 +3 +3
Int 14 +2 +2
Wis 11 +0 +2
Cha 16 +3 +3

Skills Perception +4, Stealth +4

Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 3 (700 XP; PB +2)

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). . Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.

Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Source · SRD 5.2.1 · page 290