Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Challenge rating
- 1/8
- CHA
- 8 (-1)
- CON
- 10 (+0)
- DEX
- 15 (+2)
- INT
- 10 (+0)
- STR
- 8 (-1)
- WIS
- 8 (-1)
Small Fey (Goblinoid), Chaotic Neutral
AC 12 · Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 8 | −1 | −1 |
| Dex | 15 | +2 | +2 |
| Con | 10 | +0 | +0 |
| Int | 10 | +0 | +0 |
| Wis | 8 | −1 | −1 |
| Cha | 8 | −1 | −1 |
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Source · SRD 5.2.1 · page 290