rpg—rules

monster

Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral

Armor Class
12
Hit Points
7 (2d6)
Challenge rating
1/8
CHA
8 (-1)
CON
10 (+0)
DEX
15 (+2)
INT
10 (+0)
STR
8 (-1)
WIS
8 (-1)

Small Fey (Goblinoid), Chaotic Neutral

AC 12 · Initiative +2 (12)

HP 7 (2d6)

Speed 30 ft.

Ability Score Mod Save
Str 8 −1 −1
Dex 15 +2 +2
Con 10 +0 +0
Int 10 +0 +0
Wis 8 −1 −1
Cha 8 −1 −1

Skills Stealth +6

Gear Daggers (3)

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

CR 1/8 (XP 25; PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Source · SRD 5.2.1 · page 290