rpg—rules

monster

Giant Owl

Large Celestial, Neutral

Armor Class
12
Hit Points
19 (3d10 + 3)
Challenge rating
1/4
CHA
10 (+0)
CON
12 (+1)
DEX
15 (+2)
INT
10 (+0)
STR
13 (+1)
WIS
14 (+2)

Large Celestial, Neutral

AC 12 · Initiative +2 (12)

HP 19 (3d10 + 3)

Speed 5 ft., Fly 60 ft.

Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 12 +1 +1
Int 10 +0 +0
Wis 14 +2 +4
Cha 10 +0 +0

Skills Perception +6, Stealth +6

Resistances Necrotic, Radiant

Senses Darkvision 120 ft.; Passive Perception 16

Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them

CR 1/4 (XP 50; PB +2)

Traits

Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:

Source · SRD 5.2.1 · page 352