Giant Owl
Large Celestial, Neutral
- Armor Class
- 12
- Hit Points
- 19 (3d10 + 3)
- Challenge rating
- 1/4
- CHA
- 10 (+0)
- CON
- 12 (+1)
- DEX
- 15 (+2)
- INT
- 10 (+0)
- STR
- 13 (+1)
- WIS
- 14 (+2)
Large Celestial, Neutral
AC 12 · Initiative +2 (12)
HP 19 (3d10 + 3)
Speed 5 ft., Fly 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 13 | +1 | +1 |
| Dex | 15 | +2 | +2 |
| Con | 12 | +1 | +1 |
| Int | 10 | +0 | +0 |
| Wis | 14 | +2 | +4 |
| Cha | 10 | +0 | +0 |
Skills Perception +6, Stealth +6
Resistances Necrotic, Radiant
Senses Darkvision 120 ft.; Passive Perception 16
Languages Celestial; understands Common, Elvish, and Sylvan but can’t speak them
CR 1/4 (XP 50; PB +2)
Traits
Flyby. The owl doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Spellcasting. The owl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
-
At Will: Detect Evil and Good, Detect Magic
-
1/Day: Clairvoyance
Source · SRD 5.2.1 · page 352