rpg—rules

monster

Giant Octopus

Large Beast, Unaligned

Armor Class
11
Hit Points
45 (7d10 + 7)
Challenge rating
1
CHA
4 (-3)
CON
13 (+1)
DEX
13 (+1)
INT
5 (-3)
STR
17 (+3)
WIS
10 (+0)

Large Beast, Unaligned

AC 11 · Initiative +1 (11)

HP 45 (7d10 + 7)

Speed 10 ft., Swim 60 ft.

Ability Score Mod Save
Str 17 +3 +3
Dex 13 +1 +1
Con 13 +1 +1
Int 5 −3 −3
Wis 10 +0 +0
Cha 4 −3 −3

Skills Perception +4, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 1 (XP 200; PB +2)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Source · SRD 5.2.1 · page 352