rpg—rules

monster

Deva

Medium Celestial (Angel), Lawful Good

Armor Class
17
Hit Points
229 (27d8 + 108)
Challenge rating
10
CHA
20 (+5)
CON
18 (+4)
DEX
18 (+4)
INT
17 (+3)
STR
18 (+4)
WIS
20 (+5)

Medium Celestial (Angel), Lawful Good

AC 17 · Initiative +4 (14)

HP 229 (27d8 + 108)

Speed 30 ft., Fly 90 ft. (hover)

Ability Score Mod Save
Str 18 +4 +4
Dex 18 +4 +4
Con 18 +4 +4
Int 17 +3 +3
Wis 20 +5 +9
Cha 20 +5 +9

Skills Insight +9, Perception +9

Resistances Radiant

Immunities Charmed, Exhaustion, Frightened

Senses Darkvision 120 ft.; Passive Perception 19

Languages All; telepathy 120 ft.

CR 10 (XP 5,900; PB +4)

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Bonus Actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Source · SRD 5.2.1 · page 279