Brass Dragon Wyrmling
Medium Dragon (Metallic), Chaotic Good
- Armor Class
- 15
- Hit Points
- 22 (4d8 + 4)
- Challenge rating
- 1
- CHA
- 13 (+1)
- CON
- 13 (+1)
- DEX
- 10 (+0)
- INT
- 10 (+0)
- STR
- 15 (+2)
- WIS
- 11 (+0)
Medium Dragon (Metallic), Chaotic Good
AC 15 · Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
| Ability | Score | Mod | Save |
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 10 | +0 | +2 |
| Con | 13 | +1 | +1 |
| Int | 10 | +0 | +0 |
| Wis | 11 | +0 | +2 |
| Cha | 13 | +1 | +1 |
Skills Perception +4, Stealth +2
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Source · SRD 5.2.1 · page 268