rpg—rules

monster

Brass Dragon Wyrmling

Medium Dragon (Metallic), Chaotic Good

Armor Class
15
Hit Points
22 (4d8 + 4)
Challenge rating
1
CHA
13 (+1)
CON
13 (+1)
DEX
10 (+0)
INT
10 (+0)
STR
15 (+2)
WIS
11 (+0)

Medium Dragon (Metallic), Chaotic Good

AC 15 · Initiative +2 (12)

HP 22 (4d8 + 4)

Speed 30 ft., Burrow 15 ft., Fly 60 ft.

Ability Score Mod Save
Str 15 +2 +2
Dex 10 +0 +2
Con 13 +1 +1
Int 10 +0 +0
Wis 11 +0 +2
Cha 13 +1 +1

Skills Perception +4, Stealth +2

Immunities Fire

Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14

Languages Draconic

CR 1 (XP 200; PB +2)

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Source · SRD 5.2.1 · page 268